AI Insights · Timothy · October 2021
Top 5 Ultracasual Games on Android in Sweden: Q3 2021 Performance
A look at the performance of the top 5 ultracasual games on Android in Sweden during Q3 2021, based on weekly downloads, revenue, and active users.
During the third quarter of 2021, several ultracasual games on the Android platform in Sweden showed varied performance in terms of weekly downloads, revenue, and active users. Here's a detailed look at the top 5 games based on Sensor Tower data.
Fidget Toys Trading・Pop It 3D by Freeplay Inc saw fluctuating weekly downloads, starting with approximately 1.4K in mid-July and peaking at 16.3K in the first week of August. Downloads then gradually declined to around 3.5K by the end of September. Active users mirrored this trend, jumping from 1.3K to 33.6K in early August before decreasing steadily to about 10.6K by the end of the quarter.
Fidget Toys 3D - Antistress from Fidget Dev also experienced significant fluctuations. Weekly downloads peaked at 5.6K in late July, then gradually dropped to 1.3K by the end of September. Active users increased from 2.3K at the start of July to a high of 14.2K by the end of the month, before declining to around 7.4K by the quarter's end. Weekly revenue remained minimal, peaking at just $9 in early September.
Bubble Ouch: Pop it Fidgets & from Wanna Play Games LTD showed a sharp decline in weekly downloads from 9.8K in late June to just 223 by the end of September. Active users followed a similar downward trajectory, decreasing from 7.2K to around 636 over the same period. Revenue data was not available for this game.
DIY Makeup by CrazyLabs LTD had a more stable performance. Weekly downloads started at 3.3K in late June, fluctuating slightly but remaining around 1.2K to 1.8K throughout the quarter. Active users ranged from 11.2K at the beginning of the quarter to 5.6K by the end. Revenue data was not available for this game.
Pop Us! from SayGames Ltd experienced variability in its weekly downloads, starting at 460 in late June, peaking at 6.8K in mid-July, and then dropping to 627 by the end of September. Active users saw a similar pattern, beginning at 333, peaking at 8.2K, and ending at around 1.7K. Revenue data was not available for this game.
For more detailed insights and data, visit Sensor Tower.